Forums » Off-Topic » I can't Kingdom build on sk?

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Hazza

Sep 15, 21:07:31
Name: Sir Hazz

Land: 33,593
Networth: 11,795,047
Honor: 5,908
Money: 5,149,264
Power: 3,318,152
Population: 174,891

MA Protection: 0%
Planet Type: Mountainous

Soldiers: 4,871
Troopers: 0
Dragoons: 300,000
Fighters: 0
Laser Troopers: 0
Laser Dragoons: 610,000

Tanks: 67,766
Tactical Fighters: 43,800
Scientists: 82,000
Probes: 267,480

Went from 53k tank final 18 hours...

Hazza

Sep 15, 21:09:10
Population dropped from 280k lol

And my sl forgot solars for 18+ hours, so was powerless for 8-10 hours

Hazza

Sep 15, 21:09:58
4500 residents, 9000 SMS, all tfs supported,.

BloodyOats

Sep 15, 21:35:20
Idk about sk but Im ahead of you on here, same pt and Im not trying. Get your head in the game man :P

Hazza

Sep 16, 01:31:24
For now...

cumgitsum

Sep 16, 03:09:42
Hazza throws down his shit !

BloodyOats

Sep 16, 04:14:16
It just got real

Hazza

Nov 24, 20:22:49
The kingdom of HippytheHipsterMan (1:16) November 24, 19:15:01

Name: Sir Hipp

Land: 52,397
Networth: 18,153,586
Honor: 7,168
Money: 3,169,337
Power: 382,383
Population: 360,506

MA Protection: 0%
Planet Type: Forest and Wilderness

Soldiers: 9,299
Troopers: 0
Dragoons: 562,403
Fighters: 0
Laser Troopers: 0
Laser Dragoons: 809,980

Tanks: 106,459
Tactical Fighters: 64,000
Scientists: 158,000
Probes: 385,865

Hazza

Nov 24, 20:26:04
Sir Hipp, you have 1,547 planets to develop. Each building costs 14,477 platinum.
You currently have enough resources to develop 218 planets.
It will take 16 hours to complete constructions.

Building name Buildings constructed In production Number to build
Residence 6,800 0
Barracks 22,103 347
Air Support Bay 1,600 0
Nuclear Power Plant 0 0
Fusion Power Plant 5,943 57
Star Mine 13,000 0
Training Camp 0 0
Probe Factory 1,000 0

Hazza

Nov 24, 21:02:31
Lol got hit with 8 mins left, by sector mate.

Knocked to 16.4

Syl

Nov 24, 22:33:13
You should work on your endgame man.
You don't need air support bays, nor do you need probe factories, depending on your size you also don't need power plants.
Get your training camps up and spam tanks way better for Networth

Hazza

Nov 25, 00:29:30
Powerless = less population.
Which drops income.

I tried converting pfs in prior rounds, didn't see much difference.

Shaqudemus

Nov 25, 08:14:55
Really crap kd with an alliance that bashed every other kd. You should have been at least 40 mil if you were a good player

Divine Wind

Nov 25, 08:49:51
yea your kd is way too small for someone in the top sector (your sector alone had like over half the nw of the uni) in an alliance that had 90% of the active players in the uni

asbs and pfs are not needed at all, too many fpps, not enough res or sms, no tcs (which makes tanks and tfs very expensive)

if you did all these things, you could've been 30-40 mil at your land size

Syl

Nov 25, 09:25:24
You have 6k power plants man. 6k star mines is way better than a 72k pop

Hazza

Nov 25, 11:13:57
I built 1200 fusions in the final 48 hours, as the sl (Futureal) wanted no solars so to ensure I kept power I had to build them.

Also, in last 24 hours I Went from 64k to 104k tanks.

Syl

Nov 25, 11:52:36
There's two major issues right there.
They dropped solars, yet you kept power (and power bonus maybe?)
You're building tanks without TCs

Both those are really inefficient for a large KD
You could have full TCs along side an extra 3400 SMs which greatly outweighs the pop loss from powerlessness. 300-400k more income per hour, but for I won't include that aspect.

87,500,000 money spent
No TCs 50k tanks=1,100,000 NW
vs
With TCs 71,428 tanks = 1,571,428 NW

based on the above, you could literally be gaining NW 40% faster than you are right now.

No TCsDefense points=450,000
With TCs/powerless Defense points= 514,281

So there's some math for you hazza. If you were powerless with TCs you'd have way more NW, with more defense, and higher income

Syl

Nov 25, 11:53:46
mb you got 40k tanks not 50k, either way though the concept would still be the same

Hazza

Nov 25, 13:40:20
i had TFs. till an alliance mate decided to grab me several times, so to get racks under control i converted them.

Hazza

Nov 25, 13:40:38
TCs sorry...

Syl

Nov 25, 15:39:42
Even then though in terms of endgame growth TCs are always the way to go unless you're getting missiled or hit alot

Shaqudemus

Nov 26, 03:44:03
If you get raped by a sectormate, you just have to little defence. Of course they grab you if you just lean on the strength of your alliance. To many ppl do that after the alliance kills all top kd's and the other active players get to small in land

Hazza

Nov 26, 05:35:20
He did 2 or 3 grabs, then apologised and disbanded.

TapionIsBack

Nov 26, 11:34:12
The dynamics of these kinds of games has certainly changed since I've been gone. Back when I used to play SK grabbing your sector mates was a huge no no regardless of how shitty their defense was. You, as a sector mate, would try to coach and counsel the person on how to adequately defend themselves. Anything else was considered being a colossal dick and would get you hit back a few times or killed. I mean I guess with a game like this being so small and targets limited I can see people trying to rationalize it but I still think that's stupid.

Divine Wind

Nov 26, 13:39:34
I think the idea of "sectors" doesn't work well for the way EA is played right now. everyone seems to have their pre-made alliances whether its Darius/Barri/Iwin/Dubz or Arson/Ron/Damo/Greg or xLTx or xFCx and then there are some unaligned casual players (which includes myself).

Its also much different when its such a small, consistent group (no new players). I think with 4 sectors, if you play for your sector, one sector will inevitably dominate before the round ends and ppl will start attacking each other in the dominant sector (as seen this round and previous rounds on EA and this round on SK). Playing for sector only really makes sense when there is enough competition to go around.

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